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I made a lot of good friends, and had a great time. Honestly, it was a great game until about 2 years ago. I played this game for 5+ years through ARC. There are Well, let's see where to start with FW. PVP has been broken for 2 years except for a very small area of the game. Things have been so broken for the last 2 years, I had to call it quits. There's more, but to be honest, in spite of the features included in this f2p(dungeon finder, planner, prayers, etc) it still feels like a bare bones MMO released to grab as much money from the cash shop as possible. Running through the woods, I kill mobs to have them respawn mere seconds after killing them, they just pop into existence right by you within 5 seconds of killing it's predecessor. Finally, the environment just seems lacking and sparsely populated. Rotating the camera while running? Well, that's impossible.
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attempting to rotate also often sends you off into the woods. When I click a mob or NPC, it usually click-to-moves well behind the character instead of selecting them. So, I can either pay for 2/3 of a month of p2p MMO time, or I can purchase 4 health pots in Forsaken World. Looking in the cash shop, I see that for a mere $10 of my money, I can purchase 4 health potions that will restore 70% of my health. At level 7, I've killed enough mobs to purchase 5 pieces of food for the purposes of restoring my health. Starting my first character, it's obvious that they attempt to herd you into the cash shop. I'm used to micro-transaction P2P but there's not much "micro" about this system. The first issue I have with the game is PW's greed. Starting my first character, it's obvious that they It's clear that PW has put a lot of effort into their new flagship MMO and I was very excited to play it but after no more than a couple days, I've uninstalled the game and am ready to forget about it. While it launched on GOG on the 21st, those who prefer DRM on their older games can now pick up Zono's (underrated, in my opinion) stompybot RTS Metal Fatigue via Steam.įorsaken Remastered is out now on Steam and GOG for £13.94/€15.11/$18, while Metal Fatigue can be found on Steam and GOG for £4.31/€4.49/$5.39.It's clear that PW has put a lot of effort into their new flagship MMO and I was very excited to play it but after no more than a couple days, I've uninstalled the game and am ready to forget about it. On a tangential note, Forsaken Remastered isn't Nightdive's only release today. Most of his work on porting the PSX version to PC is done, but licensing issues prevented an official release under Nightdive's banner. It was a radically different, almost Metroid Prime-esque experience on consoles, as covered in this excellent DigitalFoundry video. I'm personally hoping that his next project is a return to Powerslave/Exhumed, another FPS remembered semi-fondly on PC. I'm eager to see just how well the two halves have been integrated in this new version.įorsaken Remastered is the work of porting powerhouse Samuel 'Kaiser' Villarreal, who had previously ported the Turok games and Strife for Nightdive, as well as Doom 64, just for fun. The N64 levels tended to be shorter, faster, more arcade-styled, and occasionally capped off with entirely new boss battles. While the two games shared many of their core systems and art, they were two very different experiences in practice. Having played both versions of the game back in the 90s, the decision to stitch together Probe's original PC Forsaken and Iguana's (they of the Turok series) N64 edition is a daring one. While most of Nightdive's remasters have been as authentic to the source material as possible, this one breaks from the norm, combining the remarkably different PC and N64 versions of the game into a single gestalt whole. Fun, too, especially in its many messy multiplayer modes. A fascinating relic from an era of over-filtered textures and lurid coloured lighting, Forsaken Remastered takes the '6 degrees of freedom' concept and makes it faster, louder and dumber. Descent-like hoverbike FPS Forsaken rides again today, remastered by Nightdive.